As I promised last time, I am going to write a bit about my personal encounters with video game monsters. A part of my project is empirical research into how players experience and interact with in-game monsters. A logical preparatory Continue reading Monster diary, part 2: Reflections on the monsters of my youth
This is Jaroslav speaking again! After taking the monster show to CEEGS 2017 with Daniel Vella this September, I’d like to bring it to North America. I’m going to submit a panel proposal to SCMS 2018 (Toronto). If you’re interested Continue reading Call for panel participants: Demystifying video game monsters at SCMS 2018
Hello! My name is Jaroslav and I joined the GTA team in July to research video game monsters. Throughout the project, I will share my ideas and experiences on the blog. In many ways, this has been a dream project of Continue reading Monster diary, part 1: Why study video game monsters?
There will be a Games and Transgressive Aesthetics-related workshop at the Central and Eastern European Game Studies Conference (CEEGS 2017) this year. The project’s new postdoc Jaroslav Švelch is organizing the workshop “Games and Monstrosity” in collaboration with Daniel Vella Continue reading Games and Monstrosity Workshop at CEEGS 2017
When I read through my journal from a few months back, I find them filled with thick descriptions of brutal and erotic caresses, of rough scaly skin and a deluge of sweat, tears, blood, and semen. There are explicit descriptions Continue reading The Beast or: What I Learned from my Brief Stint in Bestiality
As part of the Games and Transgressive Aesthetics project we conducted a gameplay journal study which aimed to explore how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative or offensive. For the purpose of Continue reading Reflections on data collection through gameplay journals
Date: Monday, May 22, 2017 Location: University of Bologna, Dipartmenti Arti, room: Salone Marescotti (1st floor on the left). Via Barberia 4. Diverting from a focus on games and gaming, game studies currently pays growing attention to play, playfulness, and play Continue reading Program: Researching the Transgressive Aspects of Gaming and Play Seminar
The Games and Transgressive Aesthetics research project is proud to announce the GTA Seminar for 2017, this time in beautiful Bologna: Researching the Transgressive Aspects of Gaming and Play (Media Mutations 9 pre-conference) University of Bologna, May 22, 2017 Diverting Continue reading Call for Abstracts: Seminar on Researching the Transgressive Aspects of Gaming and Play
I’m proud to announce that the first academic publication based in research conducted in the Games and Transgressive Aesthetics project now is published in a special issue in Game Studies: The International Journal of Computer Game Research on war games! Game Continue reading First project publication now online!
We are conducting a study which explores how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative offensive when playing. In the study, participants will play a game at home and fill in a gameplay Continue reading We need more participants!