It should be easy to argue that a violent death is transgressive; that murder is a transgression is pretty obvious, but the depiction and the “virtual” experience of it is a lot more complicated. Fiction is saturated with gruesome death Continue reading The death of a cleric
Because games often evoke strong emotions regardless of their aesthetic quality, we want to offer a distinction that can make it possible to discuss the aesthetics and poetics of disturbing and provocative games without resorting to normative or moral arguments. Continue reading Games and Transgressive Aesthetics: A Manifesto
This summer, Playdead – developer of the critically acclaimed Limbo – released their much anticipated second game, Inside. Researchers in the Games and Transgressive Aesthetic have played the game, and we present here our impressions of the game – as Continue reading Playdead’s Inside: A dialogue review
Even with only four people the interview room feels crowded. Two stern, bearded men sit behind the desk, interrogating the young girl from Afghanistan sitting in from of them. She’s shrinking in her chair, while they bombard her with their Continue reading Refugees welcome
We are conducting a study which explores how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative offensive when playing. In the study, participants will play a game at home and fill in a gameplay Continue reading We are looking for participants for our gameplay journal study!
The Transgression in Games and Play Workshop is soon coming up, and here is some information for participants. This workshop is a paper workshop for the upcoming anthology Transgression in Games and Play (eds. Jørgensen and Karlsen), and by invitation Continue reading Transgression in Games and Play Workshop Program
The Games and Transgressive Aesthetics research project is expanding! In addition to adding a research assistant to our team, we are hiring a postdoctoral fellow! While the research assistant was always part of the plan, the postdoc position is due Continue reading Open postdoc position in the GTA project
The idea that games are about the positive and fun is long contested. As Jesper Juul argues, games are just as much about displeasures such as failure and losing, and Richard Schechner shows that children’s play is an ambiguous activity Continue reading Call for Chapters: Transgressions in Games and Play Anthology
I guess it’s about time for an introduction and a first post by the PhD-student in the GTA-project. I slithered through the cracks in early October 2015, and have spent the last three months attending conferences, finishing up old projects Continue reading Introduction of a PhD-student.
The program for the Workshop on Transgressive Game Content at CEEGS 2015 in Krakow is now available: Transgressive Game Content: A Central and Eastern European Perspective October 21, 2015 at Room 42, Faculty of Polish Studies, Gołębia 14, Kraków. Workshop Continue reading Program for CEEGS 2015 Workshop on Transgressive Game Content